AMTGARD'S OPINION CODEX • ALL OPINIONS, ALL THE TIME • NOVEMBER 28, 2014
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AMTGARD RULES

Amtgard Rules of Play.

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KINGDOMS
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OBSCURE AND COWARDLY
Archery Drills
[10/22/2014] [Quiet]
Archers must practice constantly to maintain their accuracy.



The Best Bad Influences
[09/09/2014] [Syntaury]
My history is always calling to me.



Regarding Companies
[06/24/2014] [Pumyra]
Joining a company is one of the most awesome and important things you can do in life, let alone in Amtgard.



Sluffing
[05/20/2014] [Jester]
Communicate and calibrate.



Armor is Cool
[05/14/2014] [Randall]
“We use light swords” is not an argument to allow unrealistic armor.



Awards: Too easy?
[02/13/2014] [Randall]
Top awards should be for top performance, but does that always happen?



Opening Paladin and Anti-Paladin
[02/03/2014] [Glen]
Paladin and Anti-Paladin should be open to all players without restriction.



Amtgard Armoring: An Introduction
[01/30/2014] [Avi]
These general points should make entry-level armoring easier.



V8 is Amtgard
[01/23/2014] [Randall]
There is only one word in existence that sums up V8.



Skill Gap
[01/03/2014] [Randall]
It's important to learn how to address skill gap at your park.



V8: A Skeptic's Journey [08/30/2013] [Korderellin]
On Wizards and Staffs [07/11/2013] [Roger]
Running a Kick-Ass Event [07/01/2013] [Okami Cio Cio]
Cleaner, not Harder [06/27/2013] [Bowen]
What is Wrong With Knighthood? [03/06/2013] [Etah]



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